Gen Con wrapped up this Sunday, but the buzz is still going afterwards. This year's convention was among the best ones I have had in terms of fun and excitement. I met lots of great people, and I introduced even more to the Dark Golden Age being developed by the Swarm. We have both players and designers interested in our work!
Responses to the setting
People had a very positive response to the setting. For some people, they really enjoyed the beastfolk. You could see their brains start going through the possibilities when they were told that beastfolk are human-beast hybrid humanoid creatures. The other thing that often drew a response was that part of the reason for the setting's concept was to explain creatures like owlbears. Why do owlbears exist in the Dark Golden Age? Because wizards wanted to entertain the masses by creating fantastic beasts that would do combat.
Responses to our design model
Even more exciting for me was that at every game and at every seminar there were multiple people interested in becoming part of the Swarm, becoming a writer or an artist for an RPG product. People wanted a card to remember the website after the convention. They wanted to know what areas needed development. They wanted to know how they could get involved even if they weren't strong on mechanics. Most importantly, they wanted to know about...
Our first product!
Looking at the material we have so far, it makes the most sense for our first product to be an adventure module. With an adventure module, our setting material will not be so constrained after our first product. If we publish a large amount of material about the setting as a setting book, that material becomes locked as part of the canon for the Dark Golden Age. If we instead create an adventure module, we are able to keep more material as part of our ongoing development. The goal then with the module is to give people a taste of the Dark Golden Age setting and get them eager to buy more products or begin participating in the website.
Our timeline for the adventure module ends with a fall publishing date. To help target people for where they should spend their time if they want to be published in the module, I have started creating an outline for it:
Even if you have never been to the site, it's not too late to get on board and take a chance at getting your name on the author list for our first product. We have a lot of work done already, but we still have a lot of work to do. If you are a writer, artist, editor or designer, now's the time!
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