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Electronic tools for gaming - Gen Con seminar notes

This post is a set of notes from the seminar I ran at Gen Con titled "E-tools: What do you want?" I ran the seminar twice and had some great discussion in both. These notes are an attempt to summarize that discussion. In both seminars, we broke down the discussion into GM tools, player tools and other tools. Other tools typically encompassed tools used for virtual gaming groups. This blog will also be archived and expanded at http://byswarm.com/etools with full links.

GMs
GM tools can be broken down into three general pieces - campaign management, session planning, and session management.
  • Campaign management
  • World building - mapping, geography, weather, alternative calendars
  • Journaling of ideas and concepts including storing of links and inspirations
  • Character sheets - creation and management of both PCs and NPCs
  • Session planning
    • Planning encounters
    • Session-specific maps and handouts
    • Gap analysis - for example if a monster requires fire to kill but no PCs have fire attacks
  • Session management
    • Combat tables - for comparing stats and rolls quickly
    • Combat management - hit points, initiative, effects, etc.
    • Extremely easy in-game journaling of events
    • Effect and event management outside combat - spells in effect, durations, behind-the-scenes events
    Players
    Players seem to have it a little easier because they seem to put a lot on the GM. As I worked on these notes, I began to wonder how players could contribute to making the GM's job easier by using tools together.
    • Reminders for special rules, oft forgotten rules
    • Status and duration indicators of various effects
    • Character builders including archiving
    Virtual
    People that play games with virtual members of the group said that there need to be better tools for describing scenes. Virtual gaming also needs to become easier so that if a player misses a game or moves, they are still able to participate. People are generally interested in how they can play virtually.

    Specific Tools
    These are some specific tools and references that were mentioned for GMs and players alike. These tools vary in that some were created for specific purposes while others can be used for gaming purposes.
    • Specifically for gaming
    • Character builders - HeroLab, PCGen
    • Virtual mapping tools - Fantasy Grounds, D20 Pro, MapTool
    • Map creation tools - Campaign Cartographer, Fractal Mapper
    • Campaign management - Obsidian Portal, Infrno
    • World building - Chaotic Shiny Generators
  • Generic tools useful for gaming
    • Microsoft Excel for in game management and character sheets
    • Microsoft OneNote and Evernote - note taking software for campaign management, session planning
    • Microsoft Vizio for maps
    • Adobe Photoshop for maps
    • Dreamwidth.com for journaling
    Books and other materials
    In addition to electronic tools, there were some good suggestions for research materials.
    • Chivalry & Sorcery 3rd Edition GM's guide (OOP) - modeling economies and populations
    • GURPS Traveler Far Trader (OOP) - also good world building source material
    • How to write stand-up comedy like a Nazi

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